Thick As Thieves is a stealth action multiplayer game, unlike anything we’ve seen before. We sat down with Michael Fitch, director of product for OtherSide Entertainment, so discuss how they’re bringing in a genre like stealth into a competitive multiplayer experience.
0:00 – Introducing Michael Fitch and "Thick as Thieves"
0:17 – The Unique Blend of Competitive Stealth and Immersive Sim Gameplay
1:44 – The Dynamic of Player vs. Player vs. Environment (PVPVE)
2:50 – Different Paths to Victory in "Thick as Thieves"
3:50 – "Thick as Thieves" as a "Looter Stealer" Not a Looter Shooter
4:29 – Design Philosophy Player Skill Over RPG Gear
5:04 – Environmental Storytelling and Randomization
6:20 – The Importance of Improvisation and Player Interaction
7:00 – Manipulating Other Players and the Environment
8:39 – The Evolution of Immersive Sims in Gaming
10:47 – Marketing "Thick as Thieves" to a Broader Audience
11:37 – Observing Player Behavior in Multiplayer Stealth
13:27 – Game Status (Pre-Alpha) and How to Get Involved
13:52 – Initial Impressions and Unique Gameplay Elements
14:30 – The Mystery of the Cheese Wheel
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