
The kettle’s on, and it’s time for Okami Tea Time.
In this episode, EVE Online’s Game Design Director, CCP Okami, joins CCP Monty to spill the tea on the Catalyst major update, breaking down how the expansion has evolved since launch, what’s changed, and how capsuleers have shaped its direction through feedback and play.
From adjustments to core features and system iterations to reflections on what worked and what didn’t, Okami dives into the realities of live development and the ongoing process of refining New Eden. The conversation explores how recent updates are landing, how design priorities are shifting, and what lessons are being carried forward.
Looking ahead, there’s plenty brewing. From future system improvements to longer-term ambitions, Okami shares insight into where things are heading next, and how the universe continues to grow and adapt.
Pull up a chair, capsuleer, there’s more to sip on.
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0:00 Looking Back at Catalyst
2:48 The Major Update
6:15 Iteration & Feedback
11:02 System Changes
16:37 What Worked (and What Didn’t)
22:10 Design Philosophy
27:45 Ongoing Improvements
31:20 What Comes Next











