Bruce Nesmith was a lead designed on Skyrim and said “part of the exhaustion of any big project is it’s the same thing.” “I probably played Skyrim for 1,000 hours. 950 of those hours, it was broken.”
“We were still making the game, it could not be anything but broken. This doesn’t mean Bethesda’s bad.” It’s an interesting insight into how these huge games are made and the work involved. “But there’s the old adage that is definitely a primary one at Bethesda, which is ’if it was easy, everyone would be doing it.’”
He also adds there’s lots of celebration along the way too.
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