In a recent Ask the Developer post, the creative team spoke about the unorthodox development process,
which allowed the devs to experiment, build new technology, and not worry about hitting a schedule.
They were told to create something "that would serve as a foundation for future 2D Mario games".
Because of that, the team ended up with a wall of over 2,000 sticky notes of ideas,
and spent more time finding the creative angle for Wonder than any other recent 2D Mario.
With all those top review scores, that creative freedom has definitely paid off.
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