
Kingdom Come: Deliverance and its sequel Kingdom Come: Deliverance 2 stole the hearts of RPG fans for its commitment to historical accuracy, intricate quest design, and emergent, systems-driven gameplay. PC Gamer News Writer Joshua Wolens recently got to chat to Prokop Jirsa, a 12 year veteran of @WarhorseStudios who recently stepped up into a Creative Director role. In this fascinating interview, Jirsa tells the behind the scenes story of how Kingdom Come: Deliverance 1 almost never happened, how its success was far from certain even after release, and what lessons Warhorse applied for Kingdom Come: Deliverance 2.
00:00 – Intro
01:10 – How did Jirsa get a job at Warhorse Studios?
02:34 – KCD1’s Kickstarter was the last resort
04:17 – Overcommitting to stretch goals
05:09 – The surprises of making KCD1
06:12 – Inspirations & design philosophies
07:37 – What it means to be ‘hardcore’
10:01 – KCD1’s bumpy release
10:52 – The PC Gamer article that led to a mechanic in KCD2
12:12 – Did KCD1’s success change the approach for KCD2?
14:23 – The appeal of ‘jank’
15:57 – Why was KCD2 a hit?
17:29 – 12 years at Warhorse (and what’s changed?)
19:17 – Layoffs and genAI in game development
#kingdomcomedeliverance #kingdomcomedeliverance2 #rpg #gamedev #interview #pcgaming #pcgamer
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