PEAK has become one of the unexpected hits of the summer with over 5 million copies sold, surprising even the devs, @aggrocrabgames and @LandFallGames. In an interview with PC Gamer, Nick Kaman (Studio Head at Aggro Crab) opens up on the game’s development, what we can expect from future updates, and what he’s enjoying most about the game’s success and watching all of us play.
00:00 – Introduction
00:51 – Unexpected success
02:13 – The idea
04:03 – Teams coming together
05:49 – Future updates
09:35 – Cut items
11:30 – Favourite items
12:38 – Player experience
15:31 – Speedrunning
16:14 – The Scoutmaster
19:41 – The future of Bing Bong
Clips shown:
Short magic bean – https://youtube.com/shorts/DcVZBWI2CM8?feature=shared
Data mined/removed items – https://www.youtube.com/watch?v=aQP3gQZnCl8&pp=ygUfUEVBSyAtIDcgaXRlbXMgdGhhdCBnb3QgcmVtb3ZlZA%3D%3D
Cursed Skull – https://youtu.be/C6w6B84fIZw?feature=shared
Chain launcher – https://youtu.be/olBJGtaR10I?feature=shared
Speedrun 1: https://youtu.be/LrOb5SuY6Mg?feature=shared
Scoutmaster: https://youtu.be/9O7v6Jds5D4?feature=shared
Scoutmaster 2: https://youtube.com/shorts/4gAX4Gs_GOM?feature=shared
Bing bong to peak – https://youtube.com/shorts/n3JnkMvENnQ?feature=shared
#peak #climbing #coop #survivalgame #interview #gamedev #pcgamer #pcgaming
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